AT LAST; A NEW HELOSIM
Digital
Combat Simulations is the new line of products coming out based on the Lock
On: Modern Air Combat engine. Eagle Dynamics has stated that they intend each
DCS release to focus modeling an individual aircraft “at a very high level of
fidelity”, as opposed to Lock On’s several aircraft with a medium level of
fidelity. Each of these DCS “modules” will be compatible with another, or able
to be played stand alone. The very unique subject of the first DCS release,
Black Shark, is the Kamov KA-50 single seat daylight close support helicopter
(given the name “Hokum” by NATO). The first flight of the coaxial bladed
helicopter was in 1982, though due to the dissolution of the Soviet Union it
only entered service with the Russian Army in 1995. Combat tested in Chechnya,
the production of the Black Shark is coming to an end in favor of the two seat
KA-52 Alligator. Only about two dozen will be built in total for the Russian
armed forces.
When
you first open up Black Shark you see a main menu that anybody familiar with
flight sims should feel comfortable with. From the main menu you can start a
campaign, fly a single mission, create or edit custom missions, take the KA-50
out for some instant action, view a unit encyclopedia, watch/fly training
tracks, configure your settings (graphics, realism, input devices, key
mapping), watch replays, and track your pilot’s status with a logbook. The
interface is sleek and well designed. You also have quite a lot to configure
should you want to, especially for input devices.
Rolling
takeoff
And before I go any further
let’s talk about DRM. Yes, my download version of Black Shark is protected by
Starforce. It is an online activation system that does not install any
“protection” drivers. You get eight
activations and ten deactivations in the English version. The protection
scheme is very well documented in the Quick Start Guide with over 20 pages
being devoted to explaining how it works. It has yet to cause me any problems.
The documentation and training missions that comes with Black Shark is more
than sufficient. A 162 page user interface manual, a 56 page quick start
manual, and a 383 page flight manual is included in PDF format. Also, you have
a total of 22 narrated (by Matt Wagner himself) training missions that
demonstrate for you what to do and then turn the helicopter over to the
player’s control to do it. These training missions cover overviews, basic
flight, advanced flight, weapons, and navigation. Black Shark includes all the
tools needed to get a green helicopter simmer up to speed.
Training
I am primarily a fixed wing
flight simmer except for two notable exceptions. One being me becoming
enamored with the whirly birds in FS9 and flying almost strictly helicopters
for a few months, and again when I finally was able to configure Jane’s
Longbow 2 to run well on a Glide emulator. And let me tell you, I played the
snot out of Longbow 2 for the better part of a year. So the obvious question
for fans of the hardcore combat helo sim is does Black Shark measure up to its
illustrious predecessor? There is no denying that Black Shark is pretty to
look at, and great to listen to. As one would expect from a descendant of Lock
On, the eye candy is above and beyond what most simmers require. The level of
detail of the units and terrain is amazing. As far as I can tell from Google
Earth, the developers have very accurately depicted the region of the Caucasus
and southern Russia that Black Shark plays out in. Two important items for
helicopter pilots are there in Black Shark : trees and infantry. I can find
nothing to complain about graphically in Black Shark other than the fact that
many with older systems will have trouble running it. I run it with all my
settings on medium, except visibility which is set to high. Every now and
again there is a stutter, but it otherwise runs smoothly on my system. The in
game audio is good and definitely contributes to the sense of immersion in
Black Shark. Both the in game graphics and audio are good, and graphics are
outright be the best I have seen in a modern combat flight simulation.
Lone KA-50 #42 Yellow about to go on a night flight.
Black Shark possesses some of,
if not the best flight dynamics modeling I’ve ever seen. I of course have to
make the disclaimer that I’ve never flow a helicopter, and certainly not a
KA-50. But I have flown small aircraft before and the feeling of flight is
there in Black Shark. Everything feels right, and is very well modeled as far
as I can tell. You will need at the very least a few days to become a passable
KA-50 pilot, and weeks more to become a good one. Kamov in fact supported the
development of Black Shark, and real KA-50 pilots have approved of the flight
model. My one complaint is that the trimming system can be awkward (though
still perfectly flyable) for those without a Force Feedback joystick. This is
expected to be resolved in the first patch, due out in April. That minor
irritant is the only bad thing I can find to say about Black Shark’s flight
modeling. Non combat systems simulation is done very well in Black Shark.
Startup procedures are modeled just as good if not better than any sim I have
ever seen, even to the extent that you must call your crew chief to connect
ground power before you flip the switches in the cockpit. It should be noted
that it is up to the mission designer to decide whether you start “cold and
dark” in the cockpit or engines running and that there is also a one keystroke
auto start option available. Also, in localized versions the labeling of the
cockpit is such that you don’t have to learn Russian. My Black Shark cockpit
is labeled in English, thank goodness. Systems like hydraulics and electrics
are actually modeled, there is no scripting here as far as I can tell. The
simulation of the ABRIS (acronym for advanced moving map system in Russian)
moving map and PVI-800 inertial navigation system is very in depth. You could
easily spend a week learning every single function of these two systems if you
had the inclination.
Black Shark cockpit looking
right. And looking left with an airfield in sight.
Just flying the Black Shark
around without blowing stuff up is a fully engaging task. You have to fly the
helicopter, either by hand or setting the autopilot to do it for you. Avoiding
terrain, building, and power lines is generally always a factor during low
level flight to and from a target area. On longer flights it is necessary to
update the INU (inertial navigation unit) position due to gyro drift. The
dynamic and realistic modeling of flight performance and systems and how they
react to environmental variables is one of Black Shark’s greatest
achievements. Thinking like a pilot is not optional in this title that so
deserves the label – “simulation”. You absolutely have to be focused and one
step ahead of your machine. Or you could
end
up doing any of these easily: finding your navigation FUBARed, entering a
vortex ring while landing, your power plant not generating enough electricity
to run all your systems that depend on
electrical power, your rotor blades icing up and your performance going to
hell at higher altitudes that already have you walking a thin line. And this
is all before you start to get shot at. Fighting in the KA-50 is not what one
would expect after simming in modern western helicopters. Targeting is done
primarily with the Shkval television system. There is no FLIR sensor, which
severely limits the KA-50’s usefulness at night. Being a one seat gunship,
knowing how to utilize the autopilot is important. Auto hover and auto turn on
target are particularly useful during popup attacks. During attacks you will
be spending most of your time heads down in auto hover trying to identify
targets through the Shkval TV screen and data linking them to wingmen before
the shooting starts. Your worst nightmares are stumbling into enemy air
defense vehicles, MANPADS, and helicopters. The armor you hunt is also
perfectly capable of ruining your day with their gun tubes if you get too
close and complacent.
ABRIS while en route to
target practice. Locking up a target with the Shkval. Vikhr away!
The artificial intelligence in
the sim is about what one can expect from artificial intelligence. The
friendly artificial intelligence is good enough where they are not your worst
enemy. They can be frustrating at times, most commonly what I’ve seen is they
will wonder out a bit farther than I intend them to when I send them forward
to engage and eat a MANPADS rather than hanging back out. As long as you keep
them on a tight leash you should find them a help all in all though. The enemy
AI is competent enough to make the modern battle field a very dangerous place
for your KA-50 (as it should be). Enemy ground units do not hesitate to engage
you with air defense weapons, their main gun tubes, vehicle mounted MGs, ATGMS,
and so on. Come close enough and they will do everything they can to try and
kill you. Enemy helicopters are twice as much of a pain because of their
generally superior sensor fit and ability to hunt you down. You’d better be
ready to move fast when your laser warning system lights up.
A
friendly Mi-24 takes a hit.
Black Shark comes with a dozen
or so single missions and two linked campaigns. The single missions offer a
representative set of KA-50 missions, as well as a few showcasing some
piloting challenges (night, bad weather, high altitude). There are two
campaigns. The first, titled “Deployment” begins with counter insurgency
operations that transition to a full on war between Georgia and NATO. The
second campaign, “Georgian Oil War”, is a monster that can be played as a
single grand campaign or in three separate parts. The “Oil War” is a full on
Russia-Georgia war that eventually involves NATO as well. I’ve played about
two dozen missions in total from both campaigns and they strike me as well
designed, and “Oil War” is particularly challenging. Some may complain about
the lack of a dynamic campaign, but as someone who enjoyed Jane’s F/A-18 for
many years I find that well designed linked missions with random elements can
be just as entertaining. While both campaigns have an excellent battlefield
immersion factor (watching the two sides duke it out and seeing the
battlefield get littered with burning vehicles is just cool), the lack of
radio chatter beyond your own flight is disappointing. There are plenty of
quality missions to fly that ship with the game, and once the community starts
pumping them out helo simmers will be busy for quite a while.
“Oil
War” campaign mission briefing.
Although I’ve never played
multiplayer, it is an option with Black Shark. You may have noticed that there
was no multiplayer option in the main Black Shark menu; multiplayer is started
with a separate executable file. Both head to head and cooperative is possible
through an IP or LAN connection I would think that a cooperative mission with
each player doing to his part to recon and data link targets would be a blast.
There is amazing multiplayer potential in the DCS series if in the future each
module is multiplayer compatible with all the previous releases.
I think it should be clear by
now that overall, I like Black Shark. A lot. There are a few minor
issues around, but they are just that to me – a few minor issues. The bad
points like the DRM scheme, lack of a dynamic campaign, and other little
issues are something most will probably never notice. I am quite pleased to
see that version 1.00 of Black Shark is as polished and well done as it is.
It’s safe to say that Black Shark is the new king of combat helo sims, and I
can’t wait to see what will come out of the DCS series in the future.
HeloSim's Rating - 9 out of 10
Developer: Eagle Dynamics
Digital Combat Series
Other stuff:
Matt
Wagner’s producer’s notes on YouTube are an excellent system by system
“show and tell” on Black Shark
Keep in mind I run Black Shark
on MEDIUM settings in the interest of framerate. Reviewer’s specs: Windows
Vista 64 Bit Home Ultimate
Core 2 Duo E8500 @ 3.16 GHz
Gigabyte ATI HD 4850 4 GB PC 1333 DDR3 RAM
Creative Labs SB Audigy SE
Dell 21-inch monitor @ 1280 x 1024
Saitek X-52 HOTAS CH Pro Pedals
Specs: OS: Windows XP, Vista; CPU: 2
GHz; RAM: 1 GB; Graphics: 256 MB ATI or nVidia, DirectX 9 compatible; Sound
card; 4 GB of free space on HDD; Copy protected, requires internet activation.
Recommended specs:
OS: Windows Vista for launching in fullscreen mode; CPU: Intel Core 2 Duo
E6850+, AMD Phenom 9850+; RAM: 2+ GB; Graphics: 512+ MB ATI HD 2900+ or nVidia
8800+; Sound card; 4+ GB of free space on HDD; Copy protected, requires
internet activation; Joystick.
|