To some extent it is -- in 2011 Russian special service sends a
perfectly armed modern modification of famous Ka-50 to the time period
of the WWII to correct history in the interest of Russia. The player
will have to fly Ka-50 and fight with nazi forces. The gameplay is very
arcade, I would say that Red Shark is not even an arcade simulator, it's
a "shooter in the sky".
HeloSim.Com
To what degree will the vehicles be based on real helicopters?
G5 - Red Shark
The player will control a helicopter that looks like Ka-50, flies at
speeds Ka-50 flies at, and is armed with weapons real Ka-50s are armed
with, that is 30mm cannon, "Vikhr" and "S-8" missiles. Although we made
cannon ammo infinite we tried to keep missile supply realistic.
HeloSim.Com
What kind of ground units will the Red Shark player face? Reading
the storyline, it seems that it could be vast.
G5 - Red Shark
There are more than 10 ground enemy units the player will face in the
game. These include German tanks, anti-airs, trucks, jeeps,
panzerfausts, infantry tents, etc. There are also several types of
Soviet units the player will see - tanks (T-34), "Katushas", trucks. And
there are about 60 types of different ground structures the player will
see in the game. The majority of the units are based on real units the
player could have encountered should he travel back to the time of WWII.
HeloSim.Com
What areas of the world will the Red Shark pilot fight in?
G5 - Red Shark
The player will fight in 3 areas: Russia, Western Europe-Russia border,
and Libya (Northern Africa). Missions are kept in correspondence with
the global flow of events at these locations at the time of WWII. But
this was not our #1 priority -- we wanted a very dynamic and thrilling
missions and we had to sacrifice historical accuracy to achieve this, so
local events in the missions are pure fiction.
HeloSim.Com
. Can we expect to see any new features, unseen in other helicopter games/sims, in this game?
G5 - Red Shark
Missions in Red Shark feature up to several hundreds active units on the
territory up to 256 sq.km. The idea of the game is that the helicopter
is sent to the past to correct some major events that lead to the very
bad consequences. The player will feel involved in a big military
operations -- the events will develop even without the player's
interaction -- the player will see tank battles, convoys under attack,
enemy officers escaping the ambushes -- and change the outcome if he
can. We think this is something different to what can be seen in other
helicopter games.
We should also mention 3rd person helicopter view, destructable 3d trees
and structures, but it's probably no longer something new :)
HeloSim.Com
You report in the News section of the Red Shark web site that the
"Controls are simple, easy to use, customizable and very well known from
the first person shooter games". Does this mean that the hardcore sim-pilot will feel left out?
G5 - Red Shark
If "hardcore sim-pilot" is a person who is mostly interested in very
realistic heli controls and physics and is looking for a kind of
military trainer rather than a game, then probably yes. And not only
because of the controls. We made gameplay very dynamic and arcade, you
have to destroy tens if not hundreds of targets during the single
mission. And if we stick to the "real" controls and physics, the player
will not be able to complete a single mission in the game, because with
"real" controls and physics flying a heli is tricky. Red Shark a shooter
in the sky. WASD controls, mouse look, right button aim, left button
shoot, do it fast and never stop or you will be a perfect target.
HeloSim.Com
Describe the campaign, how many missions and how much variability
between replays.
G5 - Red Shark
There are 15 missions combined into a mission-tree. When you complete a
mission, you open up to two other missions and you can choose which way
down the tree to go. There are 4 difficulty levels available in the game
affecting health points of the heli and the amount of weapons given in
the beginning of the mission. Depending on the difficulty level, you
will get a decoration for every mission you complete and another for all
completed missions.
Replays will differ if played on different difficulty levels -- playing
at a higher difficulty level will usually force you to work out some new
tactics because "kill'em all" tactics that work on easy difficulty level
will not work out. The higher difficulty level is the more you will need
to think before you shoot.
We also have included bonus objectives that are not cruical to
completing the mission and progressing in the campaign.
HeloSim.Com
Does the game have a random mission builder?
G5 - Red Shark
Missions in Red Shark are challenging and carefully thought-out. More
than traditional sim "fly to A kill everything that moves, then fly to B
kill everything in sight and get back"-type. It is not simple to develop
a random mission builder that would create missions compared to what
human mission designer can do, so the game has no mission builder. But,
because all mission logic in the game is controlled by Java-like scripts
that are stored as simple text files available for editing, the
modifications are possible, but this can be done only by a person with
at least basic programming skills and probably with our
help/documentation.
HeloSim.Com
Will pilots be able to rearm as needed during the missions?
G5 - Red Shark
No. You are sent to the past, it's WWII -- where do you think you can
rearm? The pilot is given some amount of missiles he should use wisely.
To make up for it we made the cannon ammo infinite.
HeloSim.Com
. Will secondary objects, such as trees and buildings, be able to
take damage?
G5 - Red Shark
Yes. Any tree, fence, building or structure in the game can be destroyed
by helicopter weapons, helicopter itself (crasing into the trees or
buildings) and even AI-controlled ground units like tanks fighting with
each other and sometimes burning the trees during the battle. The
terrain texture is modified real-time to keep spots from the explosions
that never fade out. In some missions you can blow up ammo stores that
will detonate and the burning splinters will fall onto the forest
setting the trees on fire.
HeloSim.Com
What kind of damage modeling will we see on the Red Shark
helicopter itself?
G5 - Red Shark
Health bar. When you're hit, the health decreases depending on what
weapon hit you. The current level of health has no effect on your
helicopter performance until you're out of health. Then the heli falls
down burning and the mission is failed. A simple model, but the only
working when you need to destroy tens of enemies.
HeloSim.Com
. Will players have wingmen accompanying them on certain missions?
G5 - Red Shark
Remember, the player is sent to the past -- the amount of matter that
can be sent by Time Machine is usually limited and the corrections made
to the history should be minimal, as always. The player will have no
wingmen.
HeloSim.Com
Will torque effects, transitional lift and autorotation be modeled
in any way?
G5 - Red Shark
No.
HeloSim.Com
What type of helicopter research was done to research this game?
Do the programmers have helicopter experience?
G5 - Red Shark
Our AI programmer has participated in the development of Ka-50 trainer
for military needs several years ago, but this experience didn't bring
much into the game. We tried to keep heli characteristics close to the
real ones, for example the maximum movement speed is real and the
freedom of maneuvers (because of WASD+mouse controls) is quite close to
what real pilot of Ka-50 can do, but surely he would need to deal with
sophisticated heli physics. The famous "funnel" maneuver of Ka-50 can be
used in Red Shark, but, again, it is simple to do with WASD+mouse
controls, and would be harder to reproduce with "real" controls. At the
same time, there are things Red Shark can do that are unnatural for real
helicopters (like instantaneous mouselook rotation), and there are
things real Ka-50s can do that are not reproducible in Red Shark (like
flying almost vertically and even upside down for a few seconds).
HeloSim.Com
What kind of management will we see? Team or Single Pilot?
G5 - Red Shark
No wingmen, single-player missions.
HeloSim.Com
What type of Multiplayer options be available?
G5 - Red Shark
Unfortunately, no multiplayer.
HeloSim.Com
What type of weapon guidance systems will be modeled, if any?
G5 - Red Shark
There are two types of missiles -- guided and unguided, "VIKHR" and
"S-8". Aiming with "VIKHR" will require a couple of seconds of keeping
the target on the screen to lock. VIKHR is fire-and-forget missile and
needs no guiding after you shoot. S-8 flies straight after you shoot and
never change direction, but when shot it automatically traces the
target's speed vector and distance to it and forestalls the target
movement. The same thing about cannon.
HeloSim.Com
Besides the "time-traveling", would you say that your game
resembles the Comanche series in any way?
G5 - Red Shark
Yes, it probably does, and some people also say Red Shark is similar in
the spirit to EA's "Desert\Jungle\Urban Strike". As of Comanche 4 and
Red Shark, both games are "shooters in the sky" and are quite far from
hardcore simulators. But it seems like we moved even farther to the
arcade gameplay -- we had no harcode sim fans to support. Red Shark can
be played only from 3rd person perspective, there are no cockpit view
nor 1st person view. Controlling Red Shark with joystick is a bad idea,
though the joystick is supported.
Besides controls, in Red Shark missions and tasks are probably more
diverse, you will surely have to think more in Red Shark, think before
you shoot.
The missions in Red Shark include: (this is from the site)
- - Escort your convoys and intercept the enemy ones
- - Lead out the forces from the encirclement
- - Eliminate enemy officers of high rank
- - Defend settlements
- - Destroy enemy parachute landing troops
- - Provide fire support for your forces
- - Destroy enemy strategic objective
- - Fly a lot, shoot a lot
The idea we had when developing Red Shark is to bring interesting and
challenging helicopter missions and experience to the player while not
spoiling it with sophisticated controls. We believe Red Shark can bring
more people scared by hardcore simulators to playing helicopter games.
Learning to fly Red Shark takes a couple of minutes, and you can enjoy
the game fully from the start, and you don't need to read manual.
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